No pause. Ever.
FTL's pause button is gone. Vent the fire, reroute shields and fire the volley while your opponent is doing exactly the same. Every second you spend in a menu is a second they are shooting you.
Different crews.
Same universe.
A tougher opponent.
The AI never learned. Your opponent will. Ranked 1v1 FTL with no pause — real-time shield juggling, crew fights and weapon timing against a human captain who wants your hull just as badly.
Free forever. Requires FTL on Steam. Windows, macOS and Linux.
Test your strategy. Climb the ranks.
ESTIMATED QUEUE TIME 0:15 – 1:30
The core rule
FTL taught you to think in frozen time. Multiplayer takes that away. Everything you knew still applies — you just have to do it while someone else is doing it to you.
You stop the universe, read every tooltip, queue four weapons on the exact room you want and unpause into a perfect turn. The AI waits politely. It has always waited.
The hull breach is spreading, their boarding party is already in your medbay and the shield you were about to reroute just took an ion hit. Nobody is waiting. Decide now, or decide worse in four seconds.
What you get
Same systems, same ships, same terrible luck with Rock cruisers. A ruleset built so the better captain wins.
FTL's pause button is gone. Vent the fire, reroute shields and fire the volley while your opponent is doing exactly the same. Every second you spend in a menu is a second they are shooting you.
Placement matches put you on the ladder, then MMR moves with every win. Nine tiers from Scrapper to Flagship, seasonal resets, and a regional leaderboard that resets the argument about who is actually best.
Both captains get the same scrap, the same store inventory and the same jump options. Nothing you lose is down to a bad sector roll — it is down to what you bought and when.
Board a human and they will vent the room, weld the door and meet you with a Mantis. Teleporter timing, oxygen management and door control all become real skills instead of AI puzzles.
Deterministic lockstep simulation with rollback for input latency, regional servers and a visible ping meter before you ever press Find Match.
Every ranked match is recorded. Scrub the replay, watch the power curves diverge and find the exact jump where it went wrong. Share the link, settle the argument.
The hangar
Every unlocked layout is legal in ranked. Boarding builds, ion control, beam snipes — the meta is yours to break.
A reliable Federation design. Well-rounded and ready for a challenge.
Ranked
Ten placement matches set your MMR. After that every win and every loss moves you. Seasons run twelve weeks and reset the top of the board.
Getting started
The client runs on top of your own installation. Sign in with Steam and we verify the licence — nothing is redistributed, nothing is cracked.
One download for Windows, macOS or Linux. It sits beside FTL, leaves your save files alone and can be removed in a single click.
Pick a region, pick a ship, press Find Match. Placement puts you on the ladder inside ten games.
Questions
Download the client, sign in with Steam and take your first ranked match. Placement is ten games. The ladder is waiting.